Home/Store/Roleplaying Games
Forever Hold Your Peace

Forever Hold Your Peace

$29.00
In stock: 2 available
Save this product for later
Share this product with your friends
ShareSharePin it
Forever Hold Your Peace
Product Details
Brand: Indie RPG

Forever Hold Your Peace is a 91 page supplement that features five adventures for The Hidden Isle, the Tarot-based RPG of swashbuckling and mystical escapades. Some will keep you busy for numerous nights, while others could be accomplished in one sitting. Here is the lineup, from longest to shortest:

  • Forever Hold Your Peace: When a princess defies her arranged marriage to elope with her lesbian beloved, she risks dispelling the divine protection keeping her kingdom safe. Invited to the royal wedding, the Hand must navigate a three-day whirlwind of politics, persuasion, and intrigue—or risk orchestrating a daring escape to save the princess and defy fate itself.
  • Sub Rosa: A secret council of magicians and inquisitors gathers in a secluded monastery, forging a dangerous alliance between Rome and England to crush Dioscoria. Disguised as monks or striking from the shadows, the Hand must sabotage the talks—sowing discord, planting incriminating evidence, or eliminating key figures. But if their deception is uncovered, the pact will be sealed. Dioscoria's fate hangs in the balance.
  • The Metaphagus: Guided by an occultist's rites, the Hand enters the dreamscape of a prominent seer, now haunted by the Metaphagus—a nightmare demon feeding on his mind. As they navigate his shifting memories, uncovering forbidden truths, they must also battle their own fears made manifest, racing against time before the demon takes full control. To save the seer, they must either help him heal, exorcise the entity, or strike a dangerous bargain—one that may haunt them forever.
  • A Muse of Fire: A wave of crimes is sweeping the streets of London, all inexplicably tied to a single play—The Sorcerer. As the Hand follows the trail, they uncover a playwright haunted by visions of a catastrophic future, lured into devotion by a cruel entity. With opening night approaching, the Hand must unravel the mystery before the final curtain falls—and horror takes the stage.
  • To Kill a Sacred Beast: A divine beast stalks a young village built by refugees, punishing those who trespass on its sacred land. As the Hand uncovers the creature's true nature, they must choose: slay it to protect the settlers, bargain ;with it to find common ground, or subdue it through magic? But nterfering with a being of legend is never without consequence—will they bring harmony, or unleash even greater chaos.
Show More
  • Search Products
  • My Account
  • Track Orders
  • Favorites
  • Shopping Bag
  • Gift Cards
Powered by Lightspeed
Display prices in:USD
Skip to main content
Chicagoland Games Dice Dojo
SHOP
ABOUT
CONTACT US
Delivery & Returns
My account
Cart
Menu

Chicagoland Games: Dice Dojo

Report Abuse
Powered by Lightspeed